Harry Buonocore.

Developer and creative — I build software systems and direct video.

About

I'm a self-taught developer and creative. I run arkg0d LLC, where I build full-stack software, real-time systems, and game modifications, and I've spent years directing, filming, and editing video.

What ties it together: I'm at my best taking an undocumented, ambiguous problem and turning it into something that works.

Software

ekrew — Trickshot Mod Menu

InfinityLoader · GSC · Memory writes

A commissioned mod menu for Call of Duty: Modern Warfare 2, built on InfinityLoader, with over 130 distinct options — many never implemented on the platform before. My most advanced menu to date.

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ekrew is a commissioned menu I built specifically for trickshotting in private matches on COD: MW2. It has over 130 menu options, and a lot of its features are original — things that had never been done on InfinityLoader before.

It's primarily a GSC menu, with a number of options built using InfinityLoader's writeByte() and writeInt() functions to write values directly to game memory. ekrew was also the project where I figured out a development workflow I still use — orchestrating Claude Code alongside tools like XECLI to dump and poke memory directly. That AI-assisted workflow became the foundation for everything I've built since. Probably my best menu to date.

Tricky Myers — Real-Time Game Statistics Pipeline

InfinityLoader · GSC · COD4 · WaW · MW2 · RTM/RTE · Supabase

A custom Call of Duty gamemode I built, backed by a real-time data pipeline that streams live match stats from a modded console to a web leaderboard.

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Tricky Myers is a spin on the popular custom gamemode “Michael Myers.” In the original, Michael's job is to kill the whole opposing team. In Tricky Myers, the opposing team's job is to land a trickshot on Michael — hence the name. I built modded versions of the gamemode for COD4, World at War, and MW2, with auto team assignment, a full weapons menu, a warn system if someone kills Michael without a trickshot, and more.

For the COD4 and World at War versions, I built a real-time stats pipeline. While we play, an RTM/RTE tool runs on my hardware, connected directly to my RGH console. I set up dvars and logs that send through that hardware, get processed into a Supabase database, and display live on the leaderboard at trickymyers.com. There's more under the hood, but that's the simple version.

View Live Leaderboard

MW2 Throwing-Knife Golf — Original Game Mode

InfinityLoader · GSC · MW2

An original gamemode I designed for MW2 — golf, but you play it by throwing knives across the map. Nothing quite like it exists for Call of Duty.

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MW2 Throwing-Knife Golf is a gamemode idea I came up with and built for MW2. It works like regular 9- or 18-hole golf: everyone takes turns throwing throwing knives, aiming to hit a bot set up across the map — the “hole” — in as few turns as possible. Wherever your knife lands is where you throw from next. It's a genuinely unique idea for Call of Duty; nothing quite like it has been done.

The biggest hurdle was tracking where the knife actually lands, to set up the next throw — luckily MW2's GSC has a function for that. Once I had that, the rest was building the cinematics at the start of each hole, the throwing-knife camera angle, and the start and end coordinates per hole. Built on InfinityLoader. Currently supports five maps: Subbase, Overgrown, Derail, Karachi, and Afghan — Overgrown's my favorite.

Video

A selection of my video work — directing, filming, and editing.

My longest creative partnership has been with recording artist Ouija Macc (Psychopathic Records).

Ouija Macc — “Spring Valley”

Co-directed with Ouija Macc · Filmed by me and @unevenarchive · Edited by me (my most-viewed video)

Ouija Macc — “Friends”

Co-directed with Ouija Macc · Filmed and edited by me

Ouija Macc — “Lil Monster”

Co-directed with Ouija Macc · Filmed and edited by me (my first viral video)

Gizmo — “Black Blood”

Directed, filmed, and edited by me (one of my earliest videos — the work that led to my partnership with Ouija Macc)

PUBG Pre-Season Documentary — Simplicity Gaming

Directed, filmed, and edited by me (a short documentary following Simplicity Gaming at the NA NPL Preseason LAN at OGN Studios — one of my early long-form projects)

Live

I've been making videos for as long as I can remember — I grew up creating content on YouTube. My love of live music is what later pulled me into photography, and into shooting shows.

I've been lucky to do some incredible ones, including touring with Freewill, an opening duo on the Nascar Aloe tour, as their photographer and videographer. We ran from San Diego up to Sacramento, and it's a stretch I won't forget. Here are a few of my favorite concert shots.

Backstage at a live show: artist on the mic over a DJ deck and laptop.
Crowd moment under blue stage light: masked figure and a pink-haired audience member mid-motion.
Performer kneeling on stage, microphone close, under green and orange lighting.
Three masked figures behind a DJ setup under cyan and red stage lighting at night.

Contact